Indie Spotlight

Each month, the Indie Spotlight highlights a new game that exemplifies the creativity, cleverness, and beauty of today’s independent games market.

 

This month’s Indie Spotlight is:

MIND MGMT

 

Throughout human history people have sought to explain why things transpire the way they do. Regardless of the time, location, or civilization, trying to bring a sense of order and justification from the seemingly incoherent to the seemingly way too convenient. And that pursuit of understanding has led us down many different roads to many different conclusions.

To understand the natural world, we formulated scientific ideas and empirical data gathering.

To better process expressing our thoughts and emotions to others, we developed a host of art forms.

In many cases, whether out of a desire to bring meaning to life’s loftier, more intangible questions, or simply because we did not have a better answer at the time, countless people concluded the only logical answer was the result of a deity or deities.

Yet there is also another longstanding and quite pervasive thought that also transcends time and culture. A thought that there is power not just behind the throne but beyond it. That helps connect some otherwise unconnected dots and makes sense at just the right angle. That various incidents or mistakes aren’t based on complete chance or a supernatural guiding hand…and instead are those of other humans from the shadows.

A cabal. A cult. A secret society with clout and influence to pull the strings as they see fit.

Secret societies have existed for centuries, but due to their, well, secrecy, so too have ideas that such groups could in fact be manipulating matters behind the scenes. And so the conspiracy theories go. Whether cases of a group being wildly misunderstood or ascribed with way more power than they actually had, such as the Freemasons, Illuminati, or the Knights Templar, or that entire shadowy organizations exist so secret they don’t have names, such speculation just another instance of trying to bring order to an often crazy and confusing world.

It’s not like belief in such things are relics of the past either – recent political upheaval in the US were themselves largely driven by belief in such groups.

But…what if a shadowy worldwide group did exist that manipulated and guided world events? And that group had psychic powers to do so?

That’s the premise behind MIND MGMT, a new hidden movement game by the consummate design duo Sen-Foong Lim and Jay Cormier. In this independently published title, Sen and Jay ply their estimable expertise at creating an entirely new take on the classic One Vs Many genre. Set in an alternative, slightly retro-themed modern day, a powerful, mysterious group seeks to recruit people with psychic abilities and use those abilities to shape world events. Once, their mission was a noble one of maintaining peace, but now it has turned more towards unbridled control. Throughout the game, one player acts as a Recruiter, moving secretly about the board trying to recruit new members. Standing against them are the remaining players as rogue agents with powers of their own. Their sole goal is to stop the syndicate before it’s too late.

While the basics to this cat-and-mouse style system are well-established, what makes MIND MGMT particularly noteworthy is the way it evolves the idea along several fronts, including elements of board tracking, set collecting, and even mild board control. It also introduces an entire adaptable – but non-legacy – rules system, such that the losing side gains additional benefits the next time around. The result is a highly dynamic, tension-filled, brain burning exercise for everyone involved that doesn’t overstay its welcome.

So, if you think you have what it takes to stop MIND MGMT, then let’s get moving!

That is, unless you’ve been convinced they don’t actually exist…

 

 

Need more information about any of our previous Spotlight selections? Check out the list below or contact us at: info@cardboardrepublic.com!

 

Previous Indie Game Spotlights:

May 2021: Lawyer Up | Review | Q&A | Developer’s Site

April 2021: Tentacle Town | Review | Q&A | Developer’s Site

March 2021: SHASN | Review | Q&A | Developer’s Site

February 2021: Capone | Review | Q&A | Developer’s Site

January 2021: Canvas | Review | Q&A | Developer’s Site

 

Click for 2020 Selections

December 2020: Ducks in Tow | Review | Q&A | Developer’s Site

November 2020: Nunami | Review | Q&A | Developer’s Site

October 2020: FAZA | Review | Q&A | Developer’s Site

September 2020: Camp Pinetop | Review | Q&A | Developer’s Site

August 2020: STRIKE! The Game of Worker Rebellion | Review | Q&A | Developer’s Site

July 2020: Shaolia | Review | Q&A | Developer’s Site

June 2020: The Search for Planet X | Review | Q&A | Developer’s Site

Note: Due to COVID-19, there was no May 2020 Indie Spotlight

April 2020: Far Away | Review | Q&A | Developer’s Site

March 2020: Chai | Review | Q&A | Developer’s Site

February 2020: Dungeon Drop | Review | Q&A | Developer’s Site

January 2020: The TOKYO Series | Review | Q&A | InterviewDeveloper’s Site

Click for 2019 Selections

December 2019: Rival Restaurants | Review | Q&A | Developer’s Site

November 2019: Fantastic Factories | Review | Q&A | Design DiaryDeveloper’s Site

October 2019: Chocolate Factory | Review | Q&A | Developer’s Site

September 2019: Rurik: Dawn of Kiev | Review | Q&A | Developer’s Site

August 2019: Re-Chord | Review | Developer’s Site

July 2019: The Artemis Project | Review | Q&ADeveloper’s Site

June 2019: The Valley of Alchemists | Review | Developer’s Site

May 2019: Unbroken | Review | Strategy Tips | Q&ADeveloper’s Site

April 2019: Mountaineers | Review | Developer’s Site

March 2019: Defense Grid | Review | Q&A | Developer’s Site

February 2019: Fire Tower | Review | Q&A | Developer’s Site

January 2019: Good Dog, Bad Zombie | Review | Q&A | Developer’s Site

Click For 2018 Selections

December 2018: Wu Wei: Journey of the Changing Path | Review | Q&A | Developer’s Site

November 2018: Dice Hospital | Review | Designer Interview | Developer’s Site

October 2018: Swordcrafters | Review | Q&A | Design Diary | Developer’s Site

September 2018: The Brigade | Review | Q&A | The Future of TinderboxDeveloper’s Site

August 2018: Who Goes There? | Review | Q&A | Developer’s Site

July 2018: Dwarven Smithy | Review | Q&A | Developer’s Site

June 2018: End of the Trail | Review | Q&A | Developer’s Site

May 2018: Visitor in Blackwood Grove | Review | Q&A | Developer’s Site

April 2018: Feudum | Review | Q&A | Strategy GuideDeveloper’s Site

March 2018: The City of Kings | Review | Developer’s Site

February 2018: The Last Garden | Review | Q&A | Developer’s Site

January 2018: Triplock | Review  | Developer’s Site

Click For 2017 Selections

December 2017: Bargain Quest | Review | Q&A | Developer’s Site

November 2017: Cytosis | Review | Q&A | Developer’s Site

October 2017: Periorbis | Review | Q&A | Developer’s Site

September 2017: Overlords of Infamy | Review | Q&A | Developer’s Site

August 2017: Escape Room in a Box: The Werewolf Experiment | Review | Q&A |  Podcast | Kickstarter PreviewDeveloper’s Site

July 2017: Nemo’s War (2nd Edition)| Review |  PodcastDeveloper’s Site

June 2017: Tau Ceti: Planetary Crisis| Review |  Q&ADeveloper’s Site

May 2017: Zephyr: Winds of Change| Review |  Q&ADeveloper’s Site

April 2017: Sagrada| Review |  Q&ADeveloper’s Site

February & March 2017: Gloomhaven| Review | Goomhaven & RepresentationPodcast | Developer’s Site

January 2017: Santorini| Review |  Podcast | Developer’s Site

Click For 2016 Selections

December 2016: Karmaka| Review |  Q&ADeveloper’s Site

November 2016: Days of Ire: Budapest 1956| Review |  Q&ADeveloper’s Site

October 2016: Roll Player| Review |  Q&ADeveloper’s Site

September 2016: The Guardians: Explore | Review | A Tale Of Two CampaignsQ&ADeveloper’s Site

August 2016: Vast: The Crystal Caverns | Review |  Q&ADeveloper’s Site

July 2016: Dark DealingsReviewQ&ADeveloper’s Site

June 2016: Millennium Blades | ReviewQ&ADeveloper’s Site

May 2016: World’s Fair 1893 | Review |  Q&A | Renegade Games InterviewDeveloper’s Site

April 2016: ApothecaReviewQ&A | Designer JournalDeveloper’s Site

March 2016: ParadoxReviewQ&ADeveloper’s Site

February 2016: The Shadow Over WestminsterReviewQ&ADeveloper’s Site

January 2016: HocusReviewQ&A | Strategy Guide | Designer JournalDeveloper’s Site

Click For 2015 Selections

December 2015: Trickerion | Review |  Q&A | PodcastDeveloper’s Site

November 2015: MonarchReviewQ&ADeveloper’s Site

October 2015: Resistor_ReviewQ&A | Podcast | Developer’s Site

September 2015: Steampunk Rally | Review | Developer’s Site

August 2015: Operation F.A.U.S.T | Review |  Q&A | Developer’s Site

July 2015: StockpileReview |  Q&A | Strategy GuideDeveloper’s Site

June 2015: Lift Off! | Review |  Q&A | Podcast | Developer’s Site

May 2015: Ophir | Review |  Q&A | Podcast | Developer’s Site

April 2015: Penny PressReview |  Q&A | West Meepleville Gazette Headlines #meeplevilleDeveloper’s Site

February 2015: FallenReview |  Q&A | The Taken: A CYOA Short StoryDeveloper’s Site

January 2015: ScovilleReview |  Podcast | Strategy TipsDeveloper’s Site

Click For 2014 Selections

December 2014: Epic Resort | Review |  Q&A | Strategy TipsDeveloper’s Site

November 2014: Tiny Epic Kingdoms | Review |  Podcast | Developer’s Site

October 2014: Lagoon: Land of Druids | Review |  Q&A | Developer’s Site

September 2014: Battle Merchants | Review | Design History |  Q&A | Strategy Guide | Developer’s Site

August 2014: Magnum Opus | Review | Developer’s Site

July 2014: PraetorReview | Google HangoutDeveloper’s Site

June 2014: Boston Festival of Indie Games | Why You Should Submit | Indie Convention Bump |  Q&A | Podcast | Developer’s Site

May 2014: Havok & Hijinks | Review | The Creation of H&H | Podcast | Developer’s Site

April 2014: Euphoria | Review | Favorite Gaming Pieces | Google Hangout | Developer’s Site

March 2014: Relic Expedition | Review | Q&A | Designer DiaryDeveloper’s Site

February 2014: What’s He Building In There? | Review | Q&A | Developer’s Site

January 2014: Empires of Zidal | Review | Q&A | Beginner’s Guide to Zidal | Developer’s Site

Click For 2013 Selections

December 2013: Eons | Review | Q&A | Strategy Guides | Developer’s Site

November 2013: Compounded | Review | Developer’s Site

September 2013: Deadwood Studios, USA | Review | Q&A | PodcastDeveloper’s Site

August 2013: Heroes of Metro City | Review | Q&ADeveloper’s Site

July 2013: Pixel Lincoln | Review | Q&A | History of Lincoln’s HatDeveloper’s Site

June 2013: ViticultureReview | Strategy Guide | Extra Pieces on Game FlavorDeveloper’s Site

April 2013: Island Fortress | Review | Profile on Creator | Developer’s Site

March 2013: Zpocalypse | Review | Q&A | Z-Breakout  Print & PlayDeveloper’s Site

February 2013: Inevitable | Review | Developer’s Site