Indie Spotlight

Each month, the Indie Spotlight highlights a new game that exemplifies the creativity, cleverness, and beauty of today’s independent games market.

 

This month’s Indie Spotlight is:

Canvas

To many artists, the blank slate is one of the most profound parts of creation. Whether it’s an empty page, or a brand new piece of canvas, the very beginning of creation is nothing but unbridled potential. They are gateways to the infinite. With nothing before you, the possibilities of where your creative impulses can take you is limitless, fueled by fervent passion, flashes of inspiration, and boundless imagination. Once those first steps are taken, a journey to something unique and special begins, and often not even the creator knows there that journey will end up.

We all have a certain adoration for imaginative endeavors because it speaks to us on a near instinctual level. Whether it’s a riveting whodunnit novel, an emotional theatrical aria, or a museum-worthy masterpiece, we all have an appreciation for taking nothing and turning it into something, purely for the purpose of being appreciated and entertained by others. The mediums in which those endeavors are expressed and the preferences of its audiences are as varied as it comes, but the beauty that art provides to the world and the skill required to bring it forth – however it may manifest – is something that resonates with us on a visceral level.

This is, as you may expect, one of the reasons there are so many games about as painting. But just as not all paintings are the same style, so too is the case with the games.

Fortunately, this variety allows us all to appreciate the aptly named Canvas, the latest title by Road To Infamy Games – both in the fact that the central tenet of the game is about crafting a wonderful Dixit-style picture and that it seems more than apropos to start off 2021 with a game about taking a blank slate and building something positive up from there.

In this lightweight and laid back set collection game, players are all painters in an art competition. Over a half hour or so, your goal is to take turns to assemble paintings that best meet the abstracted criteria set forth each game. Each turn you may claim an Art card using a using a familiar conveyor-style selection method or combine a handful of those cards together and submit them for scoring.

The creative twist to Canvas, however, is that the Art cards are transparent, allowing you to layer them in various ways that not only create different landscapes with each permutation but will score differently depending on how they are assembled. All of which is done using eye-catching illustrations.

Canvas is quick, casual, aesthetically pleasing, and yet still finds a way to add its own twist to the painting game theme. All of which seems like the ideal way for us to ease into a new year, no?

If this sounds like something that may appeal to your palate, then grab an easel and let the inspiration flow!

 

 

 

Need more information about any of our previous Spotlight selections? Check out the list below or contact us at: info@cardboardrepublic.com!

 

Previous Indie Game Spotlights:

December 2020: Ducks in Tow | Review | Q&A | Developer’s Site

November 2020: Nunami | Review | Q&A | Developer’s Site

October 2020: FAZA | Review | Q&A | Developer’s Site

September 2020: Camp Pinetop | Review | Q&A | Developer’s Site

August 2020: STRIKE! The Game of Worker Rebellion | Review | Q&A | Developer’s Site

July 2020: Shaolia | Review | Q&A | Developer’s Site

June 2020: The Search for Planet X | Review | Q&A | Developer’s Site

Note: Due to COVID-19, there was no May 2020 Indie Spotlight

April 2020: Far Away | Review | Q&A | Developer’s Site

March 2020: Chai | Review | Q&A | Developer’s Site

February 2020: Dungeon Drop | Review | Q&A | Developer’s Site

January 2020: The TOKYO Series | Review | Q&A | InterviewDeveloper’s Site

 

Click for 2019 Selections

December 2019: Rival Restaurants | Review | Q&A | Developer’s Site

November 2019: Fantastic Factories | Review | Q&A | Design DiaryDeveloper’s Site

October 2019: Chocolate Factory | Review | Q&A | Developer’s Site

September 2019: Rurik: Dawn of Kiev | Review | Q&A | Developer’s Site

August 2019: Re-Chord | Review | Developer’s Site

July 2019: The Artemis Project | Review | Q&ADeveloper’s Site

June 2019: The Valley of Alchemists | Review | Developer’s Site

May 2019: Unbroken | Review | Strategy Tips | Q&ADeveloper’s Site

April 2019: Mountaineers | Review | Developer’s Site

March 2019: Defense Grid | Review | Q&A | Developer’s Site

February 2019: Fire Tower | Review | Q&A | Developer’s Site

January 2019: Good Dog, Bad Zombie | Review | Q&A | Developer’s Site

Click For 2018 Selections

December 2018: Wu Wei: Journey of the Changing Path | Review | Q&A | Developer’s Site

November 2018: Dice Hospital | Review | Designer Interview | Developer’s Site

October 2018: Swordcrafters | Review | Q&A | Design Diary | Developer’s Site

September 2018: The Brigade | Review | Q&A | The Future of TinderboxDeveloper’s Site

August 2018: Who Goes There? | Review | Q&A | Developer’s Site

July 2018: Dwarven Smithy | Review | Q&A | Developer’s Site

June 2018: End of the Trail | Review | Q&A | Developer’s Site

May 2018: Visitor in Blackwood Grove | Review | Q&A | Developer’s Site

April 2018: Feudum | Review | Q&A | Strategy GuideDeveloper’s Site

March 2018: The City of Kings | Review | Developer’s Site

February 2018: The Last Garden | Review | Q&A | Developer’s Site

January 2018: Triplock | Review  | Developer’s Site

Click For 2017 Selections

December 2017: Bargain Quest | Review | Q&A | Developer’s Site

November 2017: Cytosis | Review | Q&A | Developer’s Site

October 2017: Periorbis | Review | Q&A | Developer’s Site

September 2017: Overlords of Infamy | Review | Q&A | Developer’s Site

August 2017: Escape Room in a Box: The Werewolf Experiment | Review | Q&A |  Podcast | Kickstarter PreviewDeveloper’s Site

July 2017: Nemo’s War (2nd Edition)| Review |  PodcastDeveloper’s Site

June 2017: Tau Ceti: Planetary Crisis| Review |  Q&ADeveloper’s Site

May 2017: Zephyr: Winds of Change| Review |  Q&ADeveloper’s Site

April 2017: Sagrada| Review |  Q&ADeveloper’s Site

February & March 2017: Gloomhaven| Review | Goomhaven & RepresentationPodcast | Developer’s Site

January 2017: Santorini| Review |  Podcast | Developer’s Site

Click For 2016 Selections

December 2016: Karmaka| Review |  Q&ADeveloper’s Site

November 2016: Days of Ire: Budapest 1956| Review |  Q&ADeveloper’s Site

October 2016: Roll Player| Review |  Q&ADeveloper’s Site

September 2016: The Guardians: Explore | Review | A Tale Of Two CampaignsQ&ADeveloper’s Site

August 2016: Vast: The Crystal Caverns | Review |  Q&ADeveloper’s Site

July 2016: Dark DealingsReviewQ&ADeveloper’s Site

June 2016: Millennium Blades | ReviewQ&ADeveloper’s Site

May 2016: World’s Fair 1893 | Review |  Q&A | Renegade Games InterviewDeveloper’s Site

April 2016: ApothecaReviewQ&A | Designer JournalDeveloper’s Site

March 2016: ParadoxReviewQ&ADeveloper’s Site

February 2016: The Shadow Over WestminsterReviewQ&ADeveloper’s Site

January 2016: HocusReviewQ&A | Strategy Guide | Designer JournalDeveloper’s Site

Click For 2015 Selections

December 2015: Trickerion | Review |  Q&A | PodcastDeveloper’s Site

November 2015: MonarchReviewQ&ADeveloper’s Site

October 2015: Resistor_ReviewQ&A | Podcast | Developer’s Site

September 2015: Steampunk Rally | Review | Developer’s Site

August 2015: Operation F.A.U.S.T | Review |  Q&A | Developer’s Site

July 2015: StockpileReview |  Q&A | Strategy GuideDeveloper’s Site

June 2015: Lift Off! | Review |  Q&A | Podcast | Developer’s Site

May 2015: Ophir | Review |  Q&A | Podcast | Developer’s Site

April 2015: Penny PressReview |  Q&A | West Meepleville Gazette Headlines #meeplevilleDeveloper’s Site

February 2015: FallenReview |  Q&A | The Taken: A CYOA Short StoryDeveloper’s Site

January 2015: ScovilleReview |  Podcast | Strategy TipsDeveloper’s Site

Click For 2014 Selections

December 2014: Epic Resort | Review |  Q&A | Strategy TipsDeveloper’s Site

November 2014: Tiny Epic Kingdoms | Review |  Podcast | Developer’s Site

October 2014: Lagoon: Land of Druids | Review |  Q&A | Developer’s Site

September 2014: Battle Merchants | Review | Design History |  Q&A | Strategy Guide | Developer’s Site

August 2014: Magnum Opus | Review | Developer’s Site

July 2014: PraetorReview | Google HangoutDeveloper’s Site

June 2014: Boston Festival of Indie Games | Why You Should Submit | Indie Convention Bump |  Q&A | Podcast | Developer’s Site

May 2014: Havok & Hijinks | Review | The Creation of H&H | Podcast | Developer’s Site

April 2014: Euphoria | Review | Favorite Gaming Pieces | Google Hangout | Developer’s Site

March 2014: Relic Expedition | Review | Q&A | Designer DiaryDeveloper’s Site

February 2014: What’s He Building In There? | Review | Q&A | Developer’s Site

January 2014: Empires of Zidal | Review | Q&A | Beginner’s Guide to Zidal | Developer’s Site

Click For 2013 Selections

December 2013: Eons | Review | Q&A | Strategy Guides | Developer’s Site

November 2013: Compounded | Review | Developer’s Site

September 2013: Deadwood Studios, USA | Review | Q&A | PodcastDeveloper’s Site

August 2013: Heroes of Metro City | Review | Q&ADeveloper’s Site

July 2013: Pixel Lincoln | Review | Q&A | History of Lincoln’s HatDeveloper’s Site

June 2013: ViticultureReview | Strategy Guide | Extra Pieces on Game FlavorDeveloper’s Site

April 2013: Island Fortress | Review | Profile on Creator | Developer’s Site

March 2013: Zpocalypse | Review | Q&A | Z-Breakout  Print & PlayDeveloper’s Site

February 2013: Inevitable | Review | Developer’s Site