What Gamer Type are You?
1. Of those listed, what was your favorite childhood game?
Red Light, Green Light
Tag
Simon Says
Red Rover
Duck, Duck Goose
Hide and Seek
2. Your game was supposed to last two hours. It's currently going on hour number four with no sign of stopping. What do you do?
If the game is developing in a fun way, you want to see where it ends up next.
You burnt through all your strategies awhile ago. Now it's time for an all-out assault with the few pieces you have left.
You're not sure how you've lasted this long, but you keep going. Now's the time to get really creative.
You don't complain. Supposedly, your elaborate turns and complex moves are the reason you're running so late to begin with.
What? Oh. Um...you stopped paying full attention about 3.5 hours ago.
Continue to acquire resources and build your troops. With enough forces, you could launch a final attack to end it all.
3. You're teaching your young niece a new game. Which lesson do you hope to impart the most?
Fun
Creativity
Cooperation
Healthy Competition
Critical Thinking
Self-Reliance
4. Which of the following game types seems the most appealing to you?
One with high player interactions
One with a good degree of chance
One with a variety of tactics
One with a rich story background
One with clear goals
One with multiple paths to victory
5. It's 1869 and you're arriving in a bustling frontier town from back east. What sort of job do you seek out?
Taverns are always fun, regardless of the era.
A job on the railroad to keep from being in any one place too long.
I didn't come for a job. My intent is to find a nice piece of land and build a new home for myself.
Whichever one pays me the most.
As a jack of all trades, I'll go for whatever occupation the town is in the most need for.
Banking is ideal for me in this new location.
6. Your friend brings over a brand new game for this week's game night and the box really impresses you. What do you like most about it?
For 5-20 players! We can all play at once!
It appears to be a fairly short, fast-paced game.
Nothing. The box doesn't matter as long as the game is good.
The cleverly written description on the back.
It has a nice clear objective posted.
All the different races, classes, and buildings laid out on the front.
7. What is your LEAST important factor when choosing a game to play?
Rules / Mechanics
Theme / Flavor
Competitiveness
Time
Complexity
Fellow Participants
8. The zombie apocalypse is upon us! What's your preferred method of survival?
You've been waiting for this day. Time to head out and start wracking up the kill count.
Gather your friends together and hope you all make it. Somehow.
You've watched movies on this. Grab your cricket bat and head for the nearest pub.
Stock up on the essentials and try to cope with the situation.
Defend your base and command targeted missions out into the affected area.
Luck.
9. What is your opinion on the amount of chance in a game?
I'm fine with it as long as it doesn't determine everything I can do.
A little luck helps to enhance the overall experience.
Lots of luck means I can focus more on the players than the rules.
A necessary evil, but I prefer to avoid having all of my effort come down to a simple dice roll.
I thrive on it. Luck is the great equalizer.
Minimally. Skill should trump luck whenever possible.
10. You and your colleagues / classmates have been assigned a paper that's due in a week. How do you approach the task?
Once you're comfortable with your resources, you find yourself a nice quiet corner and hammer it all out.
Collect yourself and your materials, analyze the information you have, and start mapping a mental outline.
Grab a blank page and just start writing.
You give yourself a day for research, a day for organizing, and a day to write it.
Find a collaborator to talk about your plans.
Dig into the pile of references you already have picked out.
11. Another player backstabs you at the beginning of a game. How do you react?
You don't know without more detail, as it would depend on many factors.
It was well-played. You mostly ignore the strike and move on.
'Target Acquired'.
Fortify your defenses, and build your strength until someone else weakens the other player. Then, strike with minimal losses.
Plan cold, hard revenge.
Tease them mercilessly for the rest of the night.
12. Well, you didn't play that very well. You've made a rather significant miscalculation, and now you don't stand a chance of victory. How do you cope?
Mental note - 'that did not work'. You won't do that again, but now is a good time to try out some other strategy.
Curse yourself, and spend the rest of the game annoying the remaining players.
You might not be able to win, but you'll last until the end. Shore up your defenses and sit out the siege.
You wish you could remember what you did so that you won't make the same mistake twice, but alas. Moving on..
Laugh it off.
Try to rebuild your wealth. You may not finish with the gold, but you still won't give up the chance at silver.
13. You are sent to jail in Monopoly. How do you react?
"I can spare one of my Get out Jail Free Cards."
"Whatever. I'll just roll."
"Hey guys, come meet me at Just Visiting!"
"It was doubles that got me here; it'll be doubles that get me out."
"I'll pay the $50 and move on."
"Jail? The whole game is annoying me."
14. You are playing a somewhat complex game for the first time with more experienced players. How will you approach the game?
Try to figure out a basic strategy and see if it works.
Just wing it.
Base your tactics off what feels most right within the game's theme.
Use the political power of conversation to offset in my gaps of understanding.
Make an educated guess on the best tactic to compete with the experienced players.
Find a way of acquiring resources while trying to upset the least amount of people.
15. Your dungeon-crawling adventuring party has come upon a treasure chest. What do you hope to find inside?
A detailed map for the rest of the dungeon
High quality gear
Tomes containing lost history of the region
A quest-related item
Gold
A disgruntled gnome