What Gamer Type are You?
1. It's a boring day at work. What are you doing to keep yourself from falling asleep?
Re-organizing office supplies.
Planning ahead. There might be something you can do now to save you some time when you're busy again.
Chatting with your friends.
Daydreaming.
Clicking your pen. Repeatedly.
Catching up on a bunch of little tasks that slipped through the cracks.
2. Your friend brings over a brand new game for this week's game night and the box really impresses you. What do you like most about it?
Nothing. The box doesn't matter as long as the game is good.
The cleverly written description on the back.
For 5-20 players! We can all play at once!
It appears to be a fairly short, fast-paced game.
It has a nice clear objective posted.
All the different races, classes, and buildings laid out on the front.
3. You're nearing the end of a lengthy game, and you will win on your final move. However, in order to win you'll have to betray a long-term ally. What are you thinking?
I'd prefer not to, but I've invested too much to stop now.
In a heartbeat. It was an alliance of convenience anyway.
I'll do it only if I absolutely have to, and only if I'm safe from retribution.
Nah. It's only a game.
I didn't originally think I had a shot, but since I'm here...
It really depends on the circumstances.
4. Your dungeon-crawling adventuring party has come upon a treasure chest. What do you hope to find inside?
Tomes containing lost history of the region
Gold
A disgruntled gnome
A quest-related item
A detailed map for the rest of the dungeon
High quality gear
5. Your game was supposed to last two hours. It's currently going on hour number four with no sign of stopping. What do you do?
If the game is developing in a fun way, you want to see where it ends up next.
Continue to acquire resources and build your troops. With enough forces, you could launch a final attack to end it all.
You don't complain. Supposedly, your elaborate turns and complex moves are the reason you're running so late to begin with.
What? Oh. Um...you stopped paying full attention about 3.5 hours ago.
You burnt through all your strategies awhile ago. Now it's time for an all-out assault with the few pieces you have left.
You're not sure how you've lasted this long, but you keep going. Now's the time to get really creative.
6. You are sent to jail in Monopoly. How do you react?
"Jail? The whole game is annoying me."
"It was doubles that got me here; it'll be doubles that get me out."
"Hey guys, come meet me at Just Visiting!"
"Whatever. I'll just roll."
"I'll pay the $50 and move on."
"I can spare one of my Get out Jail Free Cards."
7. You're planning for a big evening party at your house. Where is your focus for it during the hours beforehand?
Sending out last minute invitations and directions.
Prep..ar..a..tion? None needed. These things just work themselves out.
Making a great playlist.
Cleaning up the place and hiding the breakables.
Shopping to make sure you'll have enough food and drink for the guests.
Whatever extra steps are necessary to make sure it's memorable.
8. Well, you didn't play that very well. You've made a rather significant miscalculation, and now you don't stand a chance of victory. How do you cope?
Curse yourself, and spend the rest of the game annoying the remaining players.
You might not be able to win, but you'll last until the end. Shore up your defenses and sit out the siege.
Laugh it off.
You wish you could remember what you did so that you won't make the same mistake twice, but alas. Moving on..
Try to rebuild your wealth. You may not finish with the gold, but you still won't give up the chance at silver.
Mental note - 'that did not work'. You won't do that again, but now is a good time to try out some other strategy.
9. What is your opinion on the amount of chance in a game?
A little luck helps to enhance the overall experience.
Lots of luck means I can focus more on the players than the rules.
I thrive on it. Luck is the great equalizer.
Minimally. Skill should trump luck whenever possible.
A necessary evil, but I prefer to avoid having all of my effort come down to a simple dice roll.
I'm fine with it as long as it doesn't determine everything I can do.
10. The zombie apocalypse is upon us! What's your preferred method of survival?
Defend your base and command targeted missions out into the affected area.
You've watched movies on this. Grab your cricket bat and head for the nearest pub.
Stock up on the essentials and try to cope with the situation.
You've been waiting for this day. Time to head out and start wracking up the kill count.
Gather your friends together and hope you all make it. Somehow.
Luck.
11. Your friend is explaining the rules to a new board game, and it's taking forever. What are you doing while he talks?
Building towers out of your pieces.
Playing close attention and thinking about how mechanics interact.
Determing who to go after first.
Texting your other friend under the table.
Interrupting him every two minutes to ask questions.
Glancing through all the text / imagery on the board.
12. Which of the following game types seems the most appealing to you?
One with a rich story background
One with high player interactions
One with multiple paths to victory
One with a good degree of chance
One with clear goals
One with a variety of tactics
13. Of those listed, what was your favorite childhood game?
Tag
Simon Says
Red Light, Green Light
Duck, Duck Goose
Hide and Seek
Red Rover
14. You and your colleagues / classmates have been assigned a paper that's due in a week. How do you approach the task?
Grab a blank page and just start writing.
Collect yourself and your materials, analyze the information you have, and start mapping a mental outline.
Once you're comfortable with your resources, you find yourself a nice quiet corner and hammer it all out.
You give yourself a day for research, a day for organizing, and a day to write it.
Find a collaborator to talk about your plans.
Dig into the pile of references you already have picked out.
15. You're teaching your young niece a new game. Which lesson do you hope to impart the most?
Fun
Self-Reliance
Healthy Competition
Creativity
Critical Thinking
Cooperation