Commander Spotlight: Ertai, the Corrupted

As has been reiterated extensively by the Magic community, by Wizards themselves, and in this very series, Magic is not a singular playing experience. With a multitude of different formats – both officially sanctioned and homebrewed – the game has...
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Previewing(ish): Anachrony: Fractures of Time

Time travel is a strange, wonky topic that has no shortage of theories and debates as to how it would work were it possible. Is time travel a one-way thing? Can you change the past in going back or is...
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Commander Spotlight: Righteous Aura

Among the many ways you can gauge the longevity of a Magic player, one of the more subtle ones is to listen to the types of cards they reference when they wax nostalgic for when they got started. If you’re...
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Commander Spotlight: Butcher Orgg

“Send in Bob from Accounting.” Magic: the Gathering is one of the most successful tabletop games ever, not only in terms of its longevity but also its profitability. Although it must forever be content with its own ‘innovate or die’...
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Commander Spotlight: Phyrexian Splicer

Sometimes it’s simply fun to be impractical. Here’s the thing about Magic that sometimes gets lost on its players: at the end of the day, it’s still just a game. Games are meant to be enjoyed. Gamers are supposed to...
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Starfinder

Cover Stories: A Home With A View   I am not a fan of the Pathfinder RPG. That is not to say that is not a good game. Quite the opposite: it’s an excellent game. It has a solid engine, widespread...
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