Don’t Wanna Grow Up: Children As NPCs

Kids, man. They change everything. They’re loud and adorable and messy and sweet and foolish and curious. They make you do things you would never otherwise do, like sing in public or wake up at dawn. For their parents, they’re...
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Previewing: Havok & Hijinks

Alright, let us get this out of the way right out of the gate: the art to Havok & Hijinks is adorable. There’s little denying this. If you’re a person who judges game projects based on their artwork, and you...
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ABCs of GMing – Generosity

The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game.   Generosity There is a subset of GMs that feel a need to be competitive...
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Previewing: Conquest of Orion

Chances are, at some point in your life you’ve played with a deck of playing cards. A mere 52 card deck, maybe you played some Rummy or War or Crazy Eights as a kid. When you got older, maybe you...
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Commander Spotlight: Hymn of Rebirth

If you’re a grizzled veteran to Magic, chances are as you’ve seen the game evolve you’ve either heard the lamentations as to why color X can’t do ability Y, or you’ve been the one spouting it. Whether it is clinging...
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Boss Monster

“I’m sure you will. You look like the lass who’ll finally finish off ol’ King Croak”, you say to the young raven-haired lady warrior heading for the door. A pity, that one. Once gone, you make the same silent gesture...
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Weekly Roundup 9/13/13

Weekly News 9/13/13 Site News: Do you want to help sick kids through games? We do. In case you missed it, please check out our Extra Life announcement and consider donating to the cause.   New Games: Quined Games is...
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Vox Republica 010: Euros versus Ameritrash

Episode 010 Length: 29:32 Subscribe to Show Link:       Welcome back to Vox Republica, the Cardboard Republic Podcast! We’ll be posting new episodes every Thursday, and each episode will be about 20 – 30 minutes long. Firstly, we...
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Walk the Plank!

Master tactician. Ingenious inventor. Brave settler. Most games allow players to explore the noblest aspects of the human race. They help us to create tales of courage, triumph, fortune, and strength. They show us what it’s like to be at...
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