Serving Up Trouble: An Unbroken Giveaway

Board games by their very nature are social affairs. They allow people to gather together over a shared exercise, providing a reliable and approachable vehicle for socializing and low-cost entertainment. Whether that game has you pitching wacky business ideas, journeying into deep space, building skyscrapers in a new city, or any of an infinite number of other possibilities, board games are often a catalyst – an excuse even – allowing you to congregate and spend time with the company you want.

That doesn’t mean the game itself is irrelevant to such endeavors. A group’s level of enjoyment can very much live or die by the genre, style, and theme of the game before them. If paired correctly between the group and the players, it can make for an amazing time. If the game and audience aren’t on the same page, however, the experience can quickly go from upbeat to dull, or even uncomfortable. And no one wants that.

Of course, all of this is predicated on the assumption that a game is played with more than one person. And as the market over the last few years has illustrated, that doesn’t always have to be the case.

Solo gaming has seen a monumental rise in popularity, providing many of the same positive experiences as a normal game event…just in a more solitary fashion. When done right, solo gaming can be just as brain-burning, just as immersive, and just as rewarding as the traditional model. Going it alone against the game also has a uniquely distinct advantage: it presents an opportunity for getting in your gaming fix when you are unable (or don’t want to) to round up people to hang out with. So it makes sense why there’s been such a major uptick in interest.

Which brings us rather fittingly to Unbroken by Altema Games and Golden Bell Games, the latest and most indicative example of the hobby’s desire for more gaming sans other people options. It’s even more fitting when accounting for the fact that its entire theme is about being left alone.

Though in this case, you’re not left alone intentionally.

In this open-ended solo game of survival and revenge, you start off as the lone survivor of a dungeon-crawling adventuring party. Your latest escapades have gone to hell by a monstrous ambush and you’ve barely made it out of the situation alive. The rest of your cadre weren’t so lucky. As the game begins, you find yourself alone, wounded, and trapped in hostile territory.

But you are still alive, and if you can muster up enough anger and perseverance, that fact will hopefully be your attackers’ undoing. Over the span of 20-30 minutes, you must navigate your way through unfriendly terrain, gather and manage what limited resources you can – including time itself – and regain enough strength to strike down your enemies on your way back to safety.

What makes the game particularly appealing is that despite precarious situation you find yourself in, there is no roadmap. The decisions you make are up to you, creating a semi open-ended experience each time you play. Even with its short play time, this oh-so-uplifting tale of grit, determination, and payback generates its own narrative as you progress through the game, all dictated by the choices you make and the setbacks you’ll face.

And you will face setbacks. Oh yes.

In Unbroken, Survival is not a guarantee, and poor decisions can be as costly as your group’s collective critical fail that started this whole mess. Yet through its quick, immersive, and challenging nature, the game posses an addicting quality that fuels your desire to jump back in and face new challenges all over again. And since we’d feel a little bad sending you off to your certain likely potential doom without any preparations, we’ve decided to offer up a copy of Unbroken as a primer of sorts in your quest.

Because if you think you have the mettle to claw your way back to civilization while attempting to rain down ruination on the monsters who wronged you, then get ready to be tested.

From now until June 9th, you can check the contest by entering below. Just follow the entry form and proceed with the contest. The more you do, even if just one, you still have a better chance than not entering at all. Of course you’re welcome to do that too. But your odds of winning drop to zero. No pressure or anything.


One Copy of Unbroken

The Fine Print: The Cardboard Republic, in conjunction with Altema Games and Golden Bell Games is giving this game away strictly for entertainment purposes. This act is not a paid endorsement by Altema Games, Golden Bell Games, or any other entity. This contest is open to individuals only. Staff members of The Cardboard Republic, Altema Games, and Golden Bell Games are not eligible to participate. For winners outside of the Continental US, the publisher reserves the right to request they cover part or all of the shipping costs.