Commander Spotlight: Moldgraf Monstrosity

One of the greatest attributes Green has is an emphasis on the basics. Green make creatures. Green make bigger creatures. Green smash puny man face with bigger creatures. Green often gets a bad rap by veteran players unless they’re talking...
Read more »

The Big Damn Recap of Gen Con 2013

By now, several sites are already going over games that has been deemed the hot games of the convention, along with those that may not be so enticing. I feel that our latest podcast covers our take on that part...
Read more »

Confessions of a Gen Con Neophyte

This week, all of the the perennial attendees will be parsing the things they liked at Gen Con 2013 versus the things they didn’t in great detail. There will be detractors who will elaborate on how Thing A was better...
Read more »

Very Superstitious

Gamers are a superstitious bunch – a fact that’s hardly surprising given how much of our hobby revolves around luck and chance. I haven’t met a gamer yet who didn’t have some recipe for success, be it only playing with...
Read more »

Commander Spotlight: Wash Out

Chances are you don’t see a lot of people running Commander decks with or . Heck, you probably don’t see people use them in normal decks. Generally that’s because players don’t tend to have 15 enchantments of the same name...
Read more »

You Should Be Playing Little Fears

You Should Be Playing… Little Fears   We forget things when we grow up. We put aside the foolishness of our childhood, and shield our minds in the hard won armor of reason and knowledge. We forget how to believe...
Read more »

Evil Eyes and Bad Omens

A couple of weeks ago, I wrote about good luck charms. Well, I’m back, and the situation isn’t so rosy today. I know that as gamers, we would neeeevvveeerrr wish ill fortune on our fellow players, right? Of course not....
Read more »

Commander Spotlight: Puppet’s Verdict

Magic has a lot of rules. By a lot, I don’t mean ‘a big box board game of 30 pages with pictures’ lot. The PDF of Magic’s Comprehensive Rulebook is just shy of 200 pages. It reads like a law...
Read more »

You Should Be Playing Lacuna

You Should Be Playing… Lacuna, Part I: The Creation of the Mystery and the Girl from the Blue City   Human consciousness was never quite what it seemed. The legends of ancient Greece posited our cognition was a cruel joke...
Read more »