“60% of the time, it works every time.” If you’re a fan of the movie Anchorman, or you’ve just happened to be on the internet in the last few years, you’ve seen this line by Paul Rudd’s charmingly ignorant character,...
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“60% of the time, it works every time.” If you’re a fan of the movie Anchorman, or you’ve just happened to be on the internet in the last few years, you’ve seen this line by Paul Rudd’s charmingly ignorant character,...
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“It’s perfectly fine to be an individual, so long as you do it like everybody else.” You’ve probably come across this phrase, or one of the dozen of other ways it can be said, but the premise remains that being...
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In multiplayer games, timing is everything. Whereas in duels sitting back on your heels often leads to losing your advantage, the ever-changing dynamics of a table full of players isn’t quite as simple. For instance, although it may sound counterintuitive,...
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When it comes to casual Magic, almost everyone falls into two camps: those who like board wipes and those who hate them. For the first group, there is an almost exhilarating rush as one simple stroke can undo a massive...
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There are two ways game rules come into existence. The first is a top-down approach, where game creators provide the rules at the game’s onset. Here, the rules are directed down to the players, and the game changes very little...
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It’s hard to deny the variety of tactics that come into play when participating in games of multiplayer Magic, and it’s even harder to deny that what you take away from those games – indeed how you approach them entirely...
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There are numerous metaphors players use when describing the process of building, running, and maintaining a Magic deck, illustrating the wide spectrum of how people approach all of the game’s various creative aspects: Decks are a player’s canvas, allowing them to...
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Everyone approaches Commander from different angles and for different reasons. Some focus on the format as a way to create a thematic deck, with every card reinforcing the identity of its legendary avatar. Others like it because of the egalitarian...
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When designing a game, amongst the choices between settings, artwork, and a myriad of mechanics to offer, there often is a simple but important decision that has to be made: How favorable to do want to be to your players?...
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There’s some simple math that happens when a player is facing down an opponent’s army: how many of them can they stop? In games where players are looking to strike early and often, the idea of trading one creature for...
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