Commander Spotlight: Torpor Orb

The longer Something is around, it’s almost inevitable that you’ll encounter people who are rather wistful about that thing’s more formative years. Whether it’s raw excitement about a time when Something was brand new and every decision made around it...
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Commander Spotlight: Diabolic Revelation

Much of the fun of singleton formats like Commander is in seeking out cards that suit the format well, as not all cards are created equal. Magic R&D spends a lot of time trying to provide a wide variety of...
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Commander Spotlight: Fool’s Demise

For Magic players on a budget there is rarely something so annoying as very popular chase cards in a new set. If a set has a hallmark card that everyone (including yourself) wants, the price on that card goes up....
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Exploring The Consortium’s Secrets with Trey Chambers

Argent: The Consortium is a new twist on an old genre. It’s a worker placement game (well, wizard-placement), but with the variation and thematic elements typically associated with “designer” games. And that’s just one of the many balancing acts Argent...
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Commander Spotlight: Curse of the Nightly Hunt

What makes Commander (and Magic writ large) so enticing is the sheer volume of existing deck ideas. Do you want a clockwork army, or a swarm of tokens? Are you purely looking to advance your own agenda, or are you...
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The Trouble With Science Fiction and RPGs, Part V

Part Five: Unrealized Possibilities Up until this point, my various segments on science fiction RPGs have examined what separates them from fantasy games, what games that met little to no success, the challenges that a sci-fi roleplaying game must overcome...
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Commander Spotlight: Kismet

When Wizards of the Coast made the Time Spiral block, they pushed the limit on what design could get away with. It proved to be one of the most complex block Magic has ever done, and only Modern Masters in...
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