ABCs of GMing – Generosity

The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game.   Generosity There is a subset of GMs that feel a need to be competitive...
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ABCs of GMing – Focus

The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game.   Focus If you have familiarity with any type of table games (not just RPGs),...
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ABCs of GMing – Energy

The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game.   Energy I’ve mentioned in previous articles that GMs are responsible for the pacing of...
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ABCs of GMing – Dedication

The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game.   Dedication Any veteran tabletop gamer will tell you that merely just playing a tabletop...
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ABCs of GMing – Creativity

The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful tabletop game.   Creativity Tabletop games, like any other game, need to be interesting. Every tabletop has...
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ABCs of GMing – Balance

The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful table-top game.   Balance Balancing a table-top RPG is a multi-faceted project. There are many variables thrown...
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ABCs of GMing – Adaptability

The ABCs of GMing The ABCs of GMing is an ongoing series about the different skills and ideas needed to run a successful table-top game.   Adaptability When running a tabletop game, Adaptability is an invaluable trait. It’s important to...
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Quick Tips For Being A Successful GM

If you’re an avid fan of tabletops (as I am), you know that nothing is more fun than a successfully executed game. Whether you measure that success by missions, story arcs, or until it’s gone on so long everyone gets...
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Top 5 . . . Tabletops That Should Be Made

As a long time tabletop veteran, I’ve played a lot of different games. I’ve seen plenty of systems, settings, and sourcebooks from space travel, to cyberpunk, to fantasy, to standard “hack-n-slash”. Over the years, some systems and settings have been...
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Tabletop Primer: Stereotypes Part II

After my first article about Tabletop Stereotypes, I received a lot of feedback on other kinds of stereotypes that are out there in the pen-and-paper RPG universe. You can check out the first seven here. While the first list was never meant...
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