The Cardboard Republic

Vox Republica 128: America & Atmosphere

Episode 128

Length: 59:26

Show Links: RSS | iTunes | Stitcher | Download Episode

 

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

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DESCRIPTION: It’s October, which means Halloween! Which means spooky things! Which brings us to the idea of gaming atmosphere. Why is it that exactly that board games struggle so hard to generate feelings of dread? What makes this medium, as opposed to movies, books, and even RPGs, so much more difficult? This week, Erin and Ryan parse over the possibilities behind it. Then, they venture back to the early American Frontier with a review of the dice allocation game Discoveries.

GUEST: None

RECENTLY PLAYED GAMES – (01:39):

FEATURED TOPIC – (13:15):

QUICK TOPICS – (22:59):

REVIEW – (25:35):

(Note: if you don’t see pictures below, you can view them via the RSS feed or clicking this link.)

The initial board layout

The four possible die face results

A pair of possible American Indian cards that can be acquired

Blue chooses to allocate Journal results, completing both actions and generating 2 Mountain movement as well as 3 River or 3 additional Mountains

This journal card requires either 2 River + 1 Mountain movement or 2 Mountain

Does Red take the right bank, the left bank, or just their own dice? Hmm…

Blue’s tableau in action

 

PLUGS – (58:50):

 

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Audio Credits: Intro music track is “Swing!” by Bargo!, used under Creative Commons license.

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