Plaid Hat Games Announces Comanauts

Plaid Hat Games has announced the next game in its line of storytelling games from designer Jerry Hawthorne. Dubbed Comanauts, the game aims to build upon the Adventure Book system found in Stuffed Fables, which was released earlier this year....
Read more »

Pandemic Turns 10, Gets Anniversary Edition

I really hate going to see the doctor. Everything from antiseptic smells to moans of discomfort in the waiting room leaves me leaning hard into over-the-counter remedies. It amuses me, however, that despite an incurable case of white coat hypertension,...
Read more »

One Deck Dungeon – Digital

As interest in board games continues to rise, so too does the interest in exploring new ways of playing those games. One such way is through digital ‘ports’ of those games – translating them PCs, consoles, phones, and tablets. While...
Read more »

Going Beside The Box

These days, you have no shortage of podcasts to choose to listen to, gaming or otherwise. We know that. We understand your time is valuable. We don’t want to waste it. But in the not too distant future, we’re hoping...
Read more »

Commander Spotlight: Mage-Ring Network

Throughout the the course of history, the number of times someone has come up with an idea well before their time is innumerable. Whether it’s limitations of their physical location, social standing, need for capital, or the technological limitations of...
Read more »

Dave of the Five Rings: Chapter Thirty

Originating as a series chronicling David Gordon’s return to the Legend of the Five Rings CCG after a several year absence, Dave of the Five Rings continues on as he examines the current and future of the iconic world of...
Read more »

July 2018 Games To Be Played

The next in our monthly To Be Played series has been posted. Check it out! We want to know if you’ve played any on our list or what you hope to get to your own table this month. ´╗┐

Commander Spotlight: Jeskai Charm

When it comes to designing a game, one of the most important aspects is cohesiveness. If a game is too tightly bound to its framework and leaves little room for the players to make weighted decisions, then the game can...
Read more »