A Role Selection Dispatch From Japan

Normally, Role Selection is an interview series in which author Matt Golec chats up folks who work, live, and play board games in a variety of ways to learn about the roles in the hobby they’ve chosen. At present, Matt...
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Commander Spotlight: General’s Regalia

There’s a common adage in the working world: when security goes up, productivity goes down. It’s not a complex bit of logic to understand. It posits that there is a direct inverse relationship between how safe and protected the work...
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Commander Spotlight: Pyrostatic Pillar

There are innumerable repeating aspects of everyday life that you can point to as a means of denoting – and celebrating – the passage of time. Regardless of whether it’s how long you’ve been in school, your wedding anniversary, or...
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Commander Spotlight: Worldpurge

If you were to ask a typical American of 50 years ago to define what a typical family household looked like, you’d probably get the boilerplate nuclear family line. It’s not that diversity didn’t exist back then (far from it),...
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Commander Spotlight: Soltari Visionary

There’s an age-old truism that just because something is popular doesn’t mean it’s right, and often the thing that is right often isn’t going to be popular. On the one hand, it sounds like a completely reductive and overly simplistic,...
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Commander Spotlight: Desert

The human mind is a remarkable thing. From ingenuity and innovation to creativity and artistic expression, our brains are unlike any other animal on the planet. Not only can we adapt to a wide range of environments, we’re capable of...
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Commander Spotlight: Stromgald Cabal

We all have strong emotional attachments to some part of the world around us. They help ground us even if we may not have substantial control over much else. They provide communities for like-minded individuals. They offer pleasant experiences that...
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Commander Spotlight: Perilous Forays [Repost]

Editor’s Note: We’re off today in celebration of the US holiday. Enjoy this Monday Magic article, which was originally published in October 2013. But it has a labor-based theme, so… As players, we have a habit of pigeonholing the colors...
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