Commander Spotlight: Unexpected Results

Multicolor cards (or gold cards as they’re often called) are pretty great. Multicolored cards often act as a bridge between abilities, giving you access to a function that the individual colors themselves can’t actually do by themselves. , for example, gives White...
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Commander Spotlight: Gift of Immortality

I have always had a somewhat love / hate relationship with keyword mechanics. It’s not that keywords are bad – far from it. The development of new abilities always has and continues to be a staple part of what makes...
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Commander Spotlight: Virulent Plague

Expect the unexpected. It’s amazing how a mere a handful of words can elicit such a robust range of conversation possibilities, as if it’s an entire branch of philosophic thought rolled into one simile sentence. Not unlike some kind of Buddhist koan,...
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Commander Spotlight: Spitemare

Magic is an odd duck in the gaming world, in part because of how the game sells itself to wildly different audiences – largely successfully at that – even though the demands of each group often don’t overlap. Unlike your...
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Commander Spotlight: Sea Gate Wreckage

As has been stated numerous times before – and likely will be again – 100 cards is never nearly as much deck space as it first sounds. Just coming up with a singular deck idea usually provides well over the...
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Commander Spotlight: Destructive Flow

Magic is nothing if not a series of attempts to outplay your opponent. Like a multifaceted Chess match, nearly every move made and tactic lobbied is done with the intent of stymieing your enemy and maintaining the upper hand. Sometimes...
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Commander Spotlight: Multani, Maro-Sorcerer

In order to stay competitive, accessible, and above all, salable, Magic has to change. It’s built into the DNA of the game’s existence. Unlike a standard board game or card game, where individual expansions can be added at the owner’s...
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Commander Spotlight: Batwing Brume

When it comes to board games, the concept of age is often nebulous and far more subjective than most generally realize. It may be easy to research when a game was published, but beyond basic facts, how gamers address those...
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Commander Spotlight: Void Stalker

Deterrence is the art of producing, in the mind of the enemy, the fear to attack. – Dr. Strangelove Few movies in cinematic history have more accurately – or more comically – satirized the decades-long Cold War and the fear...
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