Commander Spotlight: Obelisk of Alara

Most people who have ever dabbled in the realm of tabletop or video game RPGs are quite familiar with the idea of developing your character as they gain experience through finishing quests, slaying monsters, and accomplishing various goals you come...
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Commander Spotlight: Unexpected Results

Multicolor cards (or gold cards as they’re often called) are pretty great. Multicolored cards often act as a bridge between abilities, giving you access to a function that the individual colors themselves can’t actually do by themselves. , for example, gives White...
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Commander Spotlight: Gift of Immortality

I have always had a somewhat love / hate relationship with keyword mechanics. It’s not that keywords are bad – far from it. The development of new abilities always has and continues to be a staple part of what makes...
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Commander Spotlight: Virulent Plague

Expect the unexpected. It’s amazing how a mere a handful of words can elicit such a robust range of conversation possibilities, as if it’s an entire branch of philosophic thought rolled into one simile sentence. Not unlike some kind of Buddhist koan,...
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Commander Spotlight: Spitemare

Magic is an odd duck in the gaming world, in part because of how the game sells itself to wildly different audiences – largely successfully at that – even though the demands of each group often don’t overlap. Unlike your...
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Commander Spotlight: Sea Gate Wreckage

As has been stated numerous times before – and likely will be again – 100 cards is never nearly as much deck space as it first sounds. Just coming up with a singular deck idea usually provides well over the...
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Commander Spotlight: Destructive Flow

Magic is nothing if not a series of attempts to outplay your opponent. Like a multifaceted Chess match, nearly every move made and tactic lobbied is done with the intent of stymieing your enemy and maintaining the upper hand. Sometimes...
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Commander Spotlight: Multani, Maro-Sorcerer

In order to stay competitive, accessible, and above all, salable, Magic has to change. It’s built into the DNA of the game’s existence. Unlike a standard board game or card game, where individual expansions can be added at the owner’s...
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